Subventions et des contributions :

Titre :
Physiologically-Adapted Virtual Reality Experiences for Children with Autism Spectrum Disorder
Numéro de l’entente :
EGP
Valeur d'entente :
24 931,00 $
Date d'entente :
18 oct. 2017 -
Organisation :
Conseil de recherches en sciences naturelles et en génie du Canada
Location :
Ontario, Autre, CA
Numéro de référence :
GC-2017-Q3-00612
Type d'entente :
subvention
Type de rapport :
Subventions et des contributions
Informations supplémentaires :

Subvention ou bourse octroyée s'appliquant à plus d'un exercice financier (2017-2018 à 2018-2019).

Nom légal du bénéficiaire :
Kushki, Azadeh (University of Toronto)
Programme :
Subventions d'engagement partenarial pour les universités
But du programme :

This project will catalyze a new collaboration between Shaftesbury and the University of Toronto/Holland Bloorview Kidsx000D
Rehabilitation Hospital to design a virtual reality experience for children with autism spectrum disorder (ASD). Many children withx000D
ASD have difficulty coping with new situations and settings and this can cause anxiety and missed opportunities for education andx000D
meaningful participation. To help children cope with these transitions, Shaftesbury is developing a virtual reality experience forx000D
children to virtually and safely explore new settings before the actual experience. The difficulty level of the virtual environment willx000D
be adjusted in a gradual and clinically-meaningful way to desensitize the child to particular anxiety-provoking triggers over multiplex000D
VR sessions. Shaftesbury will partner with researchers at the University of Toronto/Holland Bloorview Kids Rehab to develop ax000D
system to guide this adjustment process. Specifically, we propose to use physiological signal to identify and adjust features of thex000D
virtual environment that cause distress for children (e.g., noise levels, colors, various visual details). This will lead to ax000D
personalized experience for each child that addresses their unique challenges. We will leverage our shared interests and expertisex000D
to enhance the usability and effectiveness of Shaftesburys system for children with ASD. The method and algorithms generatedx000D
from this project will be directly integrated into the Positive Distraction Entertainment System software during the system testx000D
phase and in a future phase of the commercial deployment.x000D