Subventions et des contributions :
Subvention ou bourse octroyée s'appliquant à plus d'un exercice financier (2017-2018 à 2018-2019).
Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion tox000D
Canada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingentx000D
on its ability to attract and retain a significant user community. To acquire more customers, one key strategy isx000D
cross-platform availability, the notion of making a game accessible on many different devices to appeal to ax000D
wider audience. When creating interactive content for multiple devices, such as cross-platform video games,x000D
specific care must be taken in preserving the quality and functionality of user interaction. A myriad of designx000D
challenges may arise, for example, in creating a mobile version of a PC or console game. This is the currentx000D
research challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in thex000D
process of making their games (developed for PC or mobile platforms using touch- or cursor- driven controllerx000D
schemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it isx000D
critical for the developer to understand their core interaction in great detail, from the physical execution andx000D
technical implementation of the interaction to the cognitive aspects of performing in-game actions. However,x000D
the challenges associated with this process can carry significant research, design, and development costs. Thisx000D
presents a considerable obstacle to development, particularly for independent studios with limited resources.x000D
Unlike large corporate developers, these companies often lack a dedicated research team, compounding thex000D
challenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatlyx000D
benefit from a research framework providing guidelines for this undertaking. This research project aims tox000D
explore the design and evaluation of in-game feedback for cross-platform interaction using touch- andx000D
cursor-driven controller schemes.